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The Volumes

Three to seven days. Somewhere worth the passport.

The game, lived in full — Fiji, Mexico City, Istanbul, Morocco. You eat the food and see the place like you'd travel there anyway. In between, you're playing.

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What a Volume is

A week you can't buy your way through.

A Volume is one complete game, staged over three to seven days in a place worth the flight. You arrive as a player. Where you stay, what you eat, who you sit next to at dinner — all of it is part of the design, and all of it is chosen the way we'd choose it for ourselves.

Between the meals and the mornings off, you're playing: challenges, negotiations, alliances, eliminations. The story runs the length of the trip and ends with one winner, a prize, and a table full of people who will not forget how it went.

Rosters run small. Most Volumes seat between twelve and thirty players, a mix of groups, couples and solos we cast by hand.

How a Volume runs

Four movements, start to finish.

01

Before you fly

A call with us, a short interview, and something in the mail. We learn how you play; you learn just enough to be dangerous.

02

Day one

Arrival, the estate, dinner at one long table. The game opens quietly — the first reads happen before anyone announces a rule.

03

The middle days

Some Volumes leave your mornings open — the market, the reef, the road. Others don't. We tailor every itinerary to the location, the estate, the game and the players, so the rhythm is never the same twice.

04

The endgame

A final night built to be remembered: the last vote, the prize, and the long dinner where everyone finally says what they were doing the whole time.

A Volume in full

Secrets of Marrakesh

Five nights inside a private riad and the old city around it. One of you is not who they say they are.

Five days
Private riad · Marrakesh
Twenty players
Social deduction
Day I

The Sealed Envelope

Guests arrive, meet, and receive their role in private. No one else sees it.

The Estate
Day II

The Rooftop Dinner

First round of play over a long table, seven storeys above the square.

Rooftops
Day III

Lost in the Souks

A mobile round threaded through the market — alliances form on the move.

The Souks
Day IV

The Desert Council

A day at the edge of the Agafay. Accusations are made under open sky.

Agafay Desert
Day V

The Unmasking

Final round, final vote, and a dinner that settles everything.

The Estate
Ask about this Volume
Illustrative itinerary — every Volume is tailored to its players.
Questions

What people ask first.

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Ask about a Volume

Tell us who's coming.

Dates, rosters and pricing are shared by request. Send us the shape of your group and we'll write back with what's open.

Thank you — we'll be in touch shortly.
Or join the access list

When a Volume opens, the list hears first.

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We'll only write when there's something real to say.